

“I started making these very colourful architectural environments that are quite similar to Townscaper. And while the projects are very different, in fact you could say one was a reaction to the other, there are also some shared concepts, such as procedural tile-based generation. Previous project Bad North was just wrapping up at the time. But I knew that I should learn a bunch of technical things, I had a couple of algorithms, and I wanted to try out some new technical approaches.” With a little practice there’s a lot you can do with the apparently simple toolset So the plan then was for Stålberg to make a “more ambitious, bigger, one of those things.” Still, he goes on to admit that: “I didn’t know if it was going to make much money. So I knew that people liked those kinds of things.” But whenever I would encounter people in the games industry, a lot of people had played with it.
#Townscaper ideas free
“I knew that Brick Block had been very popular, I don’t have numbers on it, as it’s free and I don’t have any proper tracking. It’s an obvious precursor to Townscaper, letting anyone create charming little brick buildings in their browser. The next stepping-stone was browser-based creative tool Brick Block. And when I would go on a train, I would scroll through the pictures and choose one to draw on.” “When I went out in nature, I would take nice little pictures and have a collection. He worked on these while on long train rides across Sweden to see relatives.
#Townscaper ideas series
Stålberg drew them on using a tablet and an app, which kickstarted a whole series of such images. And I thought, that would be fun with some houses on.” When I still worked at Ubisoft I saw a photo a colleague had taken of a half-rotten tree stump. “I tend to oscillate between making climates and small architectural dioramas,” he explains.īut earlier than that, Stålberg was obviously keen on architecture in miniature form. Stålberg tells us that Townscaper is “the latest instalment in an ongoing exploration of tile-based procedural generation.” Before this project, he experimented with the method across a number of personal projects as well as a big indie title: Bad North – which he created as a part of studio Plausible Concept. Instead, looking back at creator Oskar Stålberg’s previous work, you can see a clear line through his projects leading up to this point. Unlike the little towns you make, Townscaper hasn’t just popped out of nowhere perfectly-formed.
